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lunes, 12 de octubre de 2015

Madrid Games Week 2015 Part 1 of 2

Hi Everyone!


Last week we had the chance to go to the Madrid Games Week 2015 event, and it was amazing. 4 days non-stop where we could let a lot of people try our Freedom Poopie and receive a lot of feedback, and it was very very good! Today I'll explain what happened the first two days, and the next post will be about the last two. 

DAY 1

The event was placed at "Ifema", an iconic place of Madrid where take place the most important events of the spanish capital. We arrived there tired already because of many hours of driving, but very excited. We had to set a small table with our computer and get Freedom Poopie ready before the gates opened for the public.

The first day was open only for professionals and VIP, and we had the chance to meet a lot of interesting people, including other developers, bloggers, press, publishers...

We had the chance to try a few games around as well, not only from the Indie area, but from the big developers, such as the new Assasin's Creed, and we could see a lot of people faith jumping from their stand.


DAY 2

After a good and deserved rest at the hotel we got back to the ground ready for more. Friday was the first day the event opened the gates for the regular public, so it was very important for us because of the feedback we were going to get. I'll save that for the end.

We tried to organize a bit between us to be able to stay on our stand, talk to people and try activities, such as e-sports or conferences. Of course, the main attention was for the Playstation and the Battlefront stands. We tried to go to playstation often, but since the opening the queue to try battlefront was too long for us, and we hoped that maybe on Sunday afternoon we could try it... Anyway, conferences of Gamelab Academy were very interesting all day, speaking about Kickstarters and Greenlights, or how is the industry of videogames on Spain doing atm. 

Things on the Indie zone were great the whole day (if not the whole weekend) and a lot of people got the chance to try the game. We received a lot of compliments and a some suggestions of how to improve the game, few of them we are taking very deeply into consideration for upcoming patches after the release

So that's it for now! After the first two days we were tired, but happy with the impressions we received. Madrid Games Week was hard, but had a lot more for us in store. 

Cheers!

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