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lunes, 9 de noviembre de 2015

DLC CONCEPT

It has been four weeks since the launch of Freedom Poopie on Steam, and we could not be happier with the results. Thanks everyone for being so supportive and communicative with us.

That said, one thing that has been bothering us is that in a lot of the feedback we have received from the community that played Freedom Poopie, was that they were very happy but the game was a bit short in terms of quantity of levels. 

We want the experience of playing Freedom Poopie to feel fulfilling, and that not only refers to the quality of the game or the smell, but also the length. That's why we started working on an expansion that will be available very very soon.

Is it going to be like what we have seen before?

Absolutely not. It would be a lot easier for us to assemble a few more levels and give them to the community, but we want to do something more. We have been working on a new environment with new obstacles and enemies for Poopie, and we want to share with you a couple of pictures that will show you the references we are thinking of.

You shall find what you seek at the end of the tunnel

















The water is still going to be a strong component of it, but we intend to leave behind the red and green colours that we associate with sewers and welcome more blue tones, since it's going to take place in caves and underground rivers.

Background lights and reflexes are still going to be one of the main things for us, as we want the graphic experience to be extremely satisfying for the player.

And of course, the new puzzles and paths Poopie is going to be facing are going to be nothing like you have seen before.

Keep tuned to our social media accounts to know when is going to be the release date, and other surprises that we have in store! And of course, don't forget to check our merchandising on http://electroplasmatic.spreadshirt.es/


Freedom has never been so difficult to achieve.



Electroplasmatic Games.



lunes, 26 de octubre de 2015

Madrid Games Week 2015 Part 2 of 2

Greetings!


This is the second part of our impressions and experience at Madrid Games Week 2015, and today I'll explain what happened the last two days, Saturday and Sunday.

Day 3

Since the event started, everyone told us how Saturday was going to be the busiest day (as in every event that takes place on weekend) and indeed it was. 

We decided to focus on our stand and attend the conferences at Gamelab Academy anytime we could. On our stand, we started a challenge with the people who came to try the game: if they could pass level 14 without dying more than 30 times, they could have the game for free. Sounds easy, right? Well, a lot of people tried it, but no one achieved it on Saturday!

In the meantime, we attended to a few very interesting lectures at Gamelab Academy. Lectures like "Virtual Reality, what's coming on 2016", and "Youtubers and Indies, a necessary understanding". We learned a lot about what's coming and we got to know very interesting people.

Another interesting thing about Saturday was that a lot of people who tried Freedom Poopie (even if they didn't try the challenge) came back just to play some time more, and we had a queue of people who wanted to try the game almost all day, and that made us feel very good about our job and the results of it.

That evening we went to have dinner with other Unreal Engine developers, from Gokkota Studios and Catness Games. We had a lovely dinner with great company, a drink afterwards, and a good laugh.

Day 4 (last day)

We arrived very early on Sunday to the event, hoping that it would't be as crowded as it was the day before, only to find a kilometric queue of people waiting at the front door. Anyway, we had fun and a lot of more feedback on Sunday. A lot of people tried the challenge and two of them even made it!
The first winner!

The first one who accomplished the challenge came very early in the morning only to try it, as he tried and failed the day before. We didn't give another shot the same day to anyone who tried it, but we didn't say anything about next day... Smart man.
The Freedom Poopie God level Player

The second winner was some kind of Freedom Poopie portent player who we'll always remember as he was beating every level like he played all his life. Even though he had a hard time with level 14, he made it. Congratulations to both and we hope you'll enjoy your prize!



Between the challenge and the people who tried the game, we could not escape the Indie Zone for long, only to attend a few conferences. Notable mention to the lecture of Jordi de Paco and Kevin Cerdà from Gods Will Be Watching and Tequila Works respectively.

Conclusion


We had a very good time in Madrid. It was my first time there and I'll definitely be coming back next year, and any time I have a chance to go.

From the event, we want to thank Gamelab for organising so well the Indie Zone, to anyone who tried the game and gave us their honest opinion, and our neighbours. Those spanish game developer companies who are trying their best to give all of us the very best of the indie games that are out there.

Thank you very much for reading, and Madrid Games Week, see you next year!

Electroplasmatic Games

lunes, 12 de octubre de 2015

Madrid Games Week 2015 Part 1 of 2

Hi Everyone!


Last week we had the chance to go to the Madrid Games Week 2015 event, and it was amazing. 4 days non-stop where we could let a lot of people try our Freedom Poopie and receive a lot of feedback, and it was very very good! Today I'll explain what happened the first two days, and the next post will be about the last two. 

DAY 1

The event was placed at "Ifema", an iconic place of Madrid where take place the most important events of the spanish capital. We arrived there tired already because of many hours of driving, but very excited. We had to set a small table with our computer and get Freedom Poopie ready before the gates opened for the public.

The first day was open only for professionals and VIP, and we had the chance to meet a lot of interesting people, including other developers, bloggers, press, publishers...

We had the chance to try a few games around as well, not only from the Indie area, but from the big developers, such as the new Assasin's Creed, and we could see a lot of people faith jumping from their stand.


DAY 2

After a good and deserved rest at the hotel we got back to the ground ready for more. Friday was the first day the event opened the gates for the regular public, so it was very important for us because of the feedback we were going to get. I'll save that for the end.

We tried to organize a bit between us to be able to stay on our stand, talk to people and try activities, such as e-sports or conferences. Of course, the main attention was for the Playstation and the Battlefront stands. We tried to go to playstation often, but since the opening the queue to try battlefront was too long for us, and we hoped that maybe on Sunday afternoon we could try it... Anyway, conferences of Gamelab Academy were very interesting all day, speaking about Kickstarters and Greenlights, or how is the industry of videogames on Spain doing atm. 

Things on the Indie zone were great the whole day (if not the whole weekend) and a lot of people got the chance to try the game. We received a lot of compliments and a some suggestions of how to improve the game, few of them we are taking very deeply into consideration for upcoming patches after the release

So that's it for now! After the first two days we were tired, but happy with the impressions we received. Madrid Games Week was hard, but had a lot more for us in store. 

Cheers!

viernes, 18 de septiembre de 2015

GETTING THROUGH STEAM GREENLIGHT

"Great things are done by a series of small things brought together"
Vincent Van Gogh











So today we are going to talk about our experience getting the game out to the light. We’ve used Valve’s Steam Greenlight platform to do so and it has been an incredible experience for the team, as it was our first time on this platform.

But what is Steam Greenlight? 

"Steam Greenlight is a system that enlists the community's help in picking some of the new games to be released on Steam. Developers post information, screenshots, and video for their game and seek a critical mass of community support in order to get selected for distribution. Steam Greenlight also helps developers get feedback from potential customers and start creating an active community around their game during the development process". 

Let’s speak first a bit about it. 

Greenlight has replaced the previous submission process of Steam and now it is the only way to get your game into Valve’s platform. To submit a game you need a non-limited Steam account, plus you have to pay a one-time small submission fee, but do not worry, because they donate the fee to a charity called Child’s Play. If you want to know a bit more about the charity, click here.

Ok, so now you can submit as many games as you want. Everyone can post a game, whether you’ve formed a company or as individual. Once submitted, thousands of users will view and possibly vote or comment on your game.

How to get your game approved by the community?







Steam is… a bit short in explanations about this. The only thing they let you know is that your game must rank in the top of the games currently voted, and to do so it has to receive a majority of yes-votes and a high amount of votes.

What they don’t tell you is exactly how high have your game to rank in order to get the green light, how many games do they approve at the same time or when are they doing it.

We’ve read somewhere that in order to get the Greenlit a game must have around 12.000 and 16.000 votes, and more than 20.000 to make sure of it, but the truth is that Freedom Poopie received the Greenlit even before we arrived to the first thousand votes, so this is not entirely true. Of course, it’s a good target to aim if you’re submitting a game, and hope to get it before that.

How do I get more votes on Greenlight?


Well, first of all, you have to understand that Greenlight is some sort of popularity contest. If there are a lot of more popular games out there, your game is going to be grounded into the deeps of the platform, and it will never see the light. Luckily, we have a few tips that might help you:

  • Use Social Media: your game doesn’t have to become viral to get the green, but working hard on content to your Facebook, Twitter or main page can do wonders for your Greenlight campaign.
  • Keep an open channel with Greenlight's community: this means, updating with news and content on a regular basis, and encourage the community to comment on your page.
  • Make a video about it: It has to show the best aspects of your game; don’t make it boring, and it doesn’t need to have the length of a movie.
  • Make a demo: At the beginning Greenlight didn’t let developers post demos of their games, but now it is a tool you can use, and if the game is in advanced development stage, it can help you connect a bit more with the community.

How about running a crowdfunding campaign?


We didn’t mention it as a tip because even if it is true that it can help to give the last push your Greenlight campaign needs, and vice versa, it can also be very risky for your game.

The good thing about it is that Greenlight and your crowdfunding campaign will have a ton of crossed traffic almost for sure. But before you take that decision into account you must know that maintaining two campaigns at the same time can be a lot of more work to do, and sometimes it can be better to just focus on one of them at a time.

That said, we launched a Kickstarter campaign and our Greenlight at the same time. It was very difficult, a lot of hours of work, but it worked for us, and it was all well worth it.

We’ll make a post only to talk about Kickstarter soon. We hope any of this helps you get through Steam Greenlight.

lunes, 7 de septiembre de 2015

GREETINGS, MORTALS

Hi everyone!


This is Electroplasmatic Games, and we want to introduce to you Freedom Poopie, a next-gen graphics platform game.  You’ll be controlling the main character Poopie, and looking to find Freedom through the pipes and sewers of the underworld.

The first demo is already available on Steam Greenlight and we’re proud to say that the game has been funded on Kickstarter, and received the Greenlit!
 



Even though this is only a very small step, and there’s still a mountain to climb ahead of us, we want to share with you the work we have been and will be doing.


We will update this space with news and insight about the development process. We want Freedom Poopie to be improved with YOUR feedback, so please check regularly.


Remember to follow us on Twitter, Facebook and like us in order to keep in touch.

This is only the beginning!

Electroplasmatic Games




Electroplasmatic Games