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lunes, 26 de octubre de 2015

Madrid Games Week 2015 Part 2 of 2

Greetings!


This is the second part of our impressions and experience at Madrid Games Week 2015, and today I'll explain what happened the last two days, Saturday and Sunday.

Day 3

Since the event started, everyone told us how Saturday was going to be the busiest day (as in every event that takes place on weekend) and indeed it was. 

We decided to focus on our stand and attend the conferences at Gamelab Academy anytime we could. On our stand, we started a challenge with the people who came to try the game: if they could pass level 14 without dying more than 30 times, they could have the game for free. Sounds easy, right? Well, a lot of people tried it, but no one achieved it on Saturday!

In the meantime, we attended to a few very interesting lectures at Gamelab Academy. Lectures like "Virtual Reality, what's coming on 2016", and "Youtubers and Indies, a necessary understanding". We learned a lot about what's coming and we got to know very interesting people.

Another interesting thing about Saturday was that a lot of people who tried Freedom Poopie (even if they didn't try the challenge) came back just to play some time more, and we had a queue of people who wanted to try the game almost all day, and that made us feel very good about our job and the results of it.

That evening we went to have dinner with other Unreal Engine developers, from Gokkota Studios and Catness Games. We had a lovely dinner with great company, a drink afterwards, and a good laugh.

Day 4 (last day)

We arrived very early on Sunday to the event, hoping that it would't be as crowded as it was the day before, only to find a kilometric queue of people waiting at the front door. Anyway, we had fun and a lot of more feedback on Sunday. A lot of people tried the challenge and two of them even made it!
The first winner!

The first one who accomplished the challenge came very early in the morning only to try it, as he tried and failed the day before. We didn't give another shot the same day to anyone who tried it, but we didn't say anything about next day... Smart man.
The Freedom Poopie God level Player

The second winner was some kind of Freedom Poopie portent player who we'll always remember as he was beating every level like he played all his life. Even though he had a hard time with level 14, he made it. Congratulations to both and we hope you'll enjoy your prize!



Between the challenge and the people who tried the game, we could not escape the Indie Zone for long, only to attend a few conferences. Notable mention to the lecture of Jordi de Paco and Kevin Cerdà from Gods Will Be Watching and Tequila Works respectively.

Conclusion


We had a very good time in Madrid. It was my first time there and I'll definitely be coming back next year, and any time I have a chance to go.

From the event, we want to thank Gamelab for organising so well the Indie Zone, to anyone who tried the game and gave us their honest opinion, and our neighbours. Those spanish game developer companies who are trying their best to give all of us the very best of the indie games that are out there.

Thank you very much for reading, and Madrid Games Week, see you next year!

Electroplasmatic Games

lunes, 12 de octubre de 2015

Madrid Games Week 2015 Part 1 of 2

Hi Everyone!


Last week we had the chance to go to the Madrid Games Week 2015 event, and it was amazing. 4 days non-stop where we could let a lot of people try our Freedom Poopie and receive a lot of feedback, and it was very very good! Today I'll explain what happened the first two days, and the next post will be about the last two. 

DAY 1

The event was placed at "Ifema", an iconic place of Madrid where take place the most important events of the spanish capital. We arrived there tired already because of many hours of driving, but very excited. We had to set a small table with our computer and get Freedom Poopie ready before the gates opened for the public.

The first day was open only for professionals and VIP, and we had the chance to meet a lot of interesting people, including other developers, bloggers, press, publishers...

We had the chance to try a few games around as well, not only from the Indie area, but from the big developers, such as the new Assasin's Creed, and we could see a lot of people faith jumping from their stand.


DAY 2

After a good and deserved rest at the hotel we got back to the ground ready for more. Friday was the first day the event opened the gates for the regular public, so it was very important for us because of the feedback we were going to get. I'll save that for the end.

We tried to organize a bit between us to be able to stay on our stand, talk to people and try activities, such as e-sports or conferences. Of course, the main attention was for the Playstation and the Battlefront stands. We tried to go to playstation often, but since the opening the queue to try battlefront was too long for us, and we hoped that maybe on Sunday afternoon we could try it... Anyway, conferences of Gamelab Academy were very interesting all day, speaking about Kickstarters and Greenlights, or how is the industry of videogames on Spain doing atm. 

Things on the Indie zone were great the whole day (if not the whole weekend) and a lot of people got the chance to try the game. We received a lot of compliments and a some suggestions of how to improve the game, few of them we are taking very deeply into consideration for upcoming patches after the release

So that's it for now! After the first two days we were tired, but happy with the impressions we received. Madrid Games Week was hard, but had a lot more for us in store. 

Cheers!